These realms also blend more naturally together the lush green of one area gradually withers away into the parched brown of another region's dry canyon, for example. Villages and their residents better reflect the cultures and stories of their local areas, reinforcing the sense that regions feel like self-contained worlds filled with history, both new and old. ![]() Each of them is biodiverse in its own right, with multiple biomes and threats exclusive to them. Blizzard is going to great lengths to ensure these regions are not only fun for players to explore, but feature more narrative cohesion and a stronger sense of place.ĭiablo veterans have explored regions of Sanctuary before, but this time they’re more than one-note areas highlighting a single climate or element, such as snow or desert. ![]() The world’s five explorable regions – Kehjistan, Scosglen, Fractured Peaks, Dry Steppes, and Hawezar – offer their own flavors of topography, cultures, quests, and, of course, monsters. With Diablo IV, Blizzard aims to revamp the danger-infested hellscape of Sanctuary.
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